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The Italian Wars - Ultimate (Battle Beta)

Lun 14 Nov 2016 - 16:30 por Miguel80tp

The Italian Wars - Ultimate (Battle Beta)



Lanzada la beta del futuro Italian Wars - Ultimate. Se han añadido varias facciones nuevas, junto con una revisión completa de todas las estadísticas de las unidades. También se han agregado nuevos sonidos y música que proporcionan una sensación completamente nueva y un ambiente renacentista.

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A Proper Empire: Terra Incognita

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Beneker
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A Proper Empire: Terra Incognita

Mensaje por Beneker el Mar 25 Ago 2009 - 1:29



A Proper Empire balances combat, morale, and battlefield effects. Pricing changes in units, buildings, and research costs will challenge you but new units, new technologies, and additional benefits from many other changes to Empire will be available.


Terra Incognita adds a strategy-focused mod for A Proper Empire. Enjoy exciting new features like Manpower and Supply, a completely rebalanced economy and, most importantly, an exhilarating new gameplay feeling. The aim of Terra Incognita is to present the player with ways to employ diverse strategies and present him with interesting decision that offer meaningful choices.


Thanks to major contributions from members all across the community the mod now contains additional unit textures, improved smoke and sounds, historically accurate battalion/naval flags. Also included; over half a dozen new units, with more to come -- there are even compatible additional unit packs provided by members of the community!


Musket fire is more realistic and artillery plays a key role on the battlefield. Technology rates have been reworked; some things are easier to acquire, some take longer. Charging is more effective, useless firing drills have been removed, and all units have been balanced accordingly. Building times for settlement and capital improvements now match the increased number of turns.




Installation




1. Preparing your ETW installation


Before installing, please make sure you have no other mods installed. This also means that you have to remove any older versions of either TerraIncognita or A Proper Empire! To verify this, make sure your data folder (usually C:\Program Files\Steam\steamapps\common\empire total war\data) looks like in the following picture:







Also make sure to remove the user.empire_script.txt file from your scripts directory if there is one. You can find this directory here:

Windows Vista - C:\Users\USER NAME\AppData\Roaming\The Creative Assembly\Empire\scripts

Windows XP - C:\Documents and Settings\USER NAME\Application Data\The Creative Assembly\Empire\scripts



The last thing you have to do is to rename scripting.lua to scripting.lua_backup and startpos.esf to startpos.esf_backup in your C:\Program Files\Steam\steamapps\common\empire total war\data\campaigns\main directory





2. Download


You're now ready to download the installer from one of the following locations:

[Tienes que estar registrado y conectado para ver este vínculo] - FileFront

[Tienes que estar registrado y conectado para ver este vínculo] - Rapidshare









3. Installing


To install A Proper Empire: Terra Incognita simply run the installer. It should automatically detect your Empire: Total War directory. If it doesn't, please point it to the correct place.









4.Important Notes
  • The mod will create a file called mod_saves.txt – please don't delete this!

  • Installing APE:TI will cause RTI to stop working properly. If you want to play it, follow the steps outlined in 1.4.1. to disable the mod

  • APE:TI is not compatible with most other mods out of the box. The Additional Units Mod by Swiss Halberdier does have an APE-compatible version, however.

  • You MUST begin a new campaign!

  • Please make sure you read the Quick Start Guide in the [Tienes que estar registrado y conectado para ver este vínculo] before starting your first campaign








Uninstalling



If you would like to uninstall the mod at any point you have to restore some backups of original files we have to overwrite. Any paths in the following are relative to your Empire: Total War directory.




1. Restore the backups
Go to /data/campaigns/main, delete the files scripting.lua and startpos.esf

and rename scripting.lua_backup to scripting.lua and startpos.esf_backup

to startpos.esf





2. Remove the mod files
Go to /data and remove all files beginning with AProperEmpireTerraIncognita, then remove the TerraIncognita folder from your ETW directory



If you don't need your savegames anymore you can also delete mod_saves.txt inside your ETW folder.




Additional Links



[Tienes que estar registrado y conectado para ver este vínculo]



[Tienes que estar registrado y conectado para ver este vínculo]


_________________________________________________________
" No hay nada mas seductor y esclavizante que la vida humana en el mar " Joseph Conrad

Beneker
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Re: A Proper Empire: Terra Incognita

Mensaje por Beneker el Mar 25 Ago 2009 - 1:30

This thread is dedicated to answer your questions about APE:TI v1.0.5 and to help you with troubleshooting



If you want to report bugs, have trouble getting the mod to run or questions about the installation process, please post here.



FAQ



General Questions



Is this mod compatible for the SF edition?

Yes, it's fully compatible



Is this mod compatible with mod xyz?

At the moment, we don't officially support using APE:TI with other mods. The reason for this is that the modding mechanism requires overwriting certain files (for example the localisation) from the original game which means that we can't guarantee compatibility with other mods. If you want to use another mod with APE:TI, it's possible to manually merge them, but you will have to do so at your own risk and we won't give more than basic help for it.



Exceptions are mods that are specifically designed to work with APE:TI, for example the Additional Units Mod by Swiss Halberdier which has a compatibility version for our mod. However the support for these will be handled in the respective mod threads. There are also a few submods for APE:TI which of course can be used at your leasure



Which version of the game do I need?

It's required to have version 1.3 of ETW installed for the mod to function properly. In most cases steam should update your game automatically to the latest patch, otherwise you will have to obtain it.



What about the hotfixes? Do I need them?

It's recommended to always download the latest hotfix. For 1.0.4 you should also download the "beta 1.3 startpos" which implements the changes of CA's 1.3 patch to some parts of the game - the startpos.esf shipped with APE:TI 1.0.4 was based on ETW 1.2 and is therefore somewhat outdated.





Gameplay Questions



How do I increase my manpower and supplies?

Your supply limit is currently tied directly to your manpower, increasing your population will increase both (but it will take some time, especially if the population increase is due to conquest)



I'm losing money that isn't displayed in the overview screen!

This is the research cost (a kind of upkeep for school buildings). On normal difficulty a school will cost you 3000 per turn which are deducted directly from your treasury. Larger buildings and higher difficulty settings increase the cost, you can review it by clicking on the education building.



Can I have huge unit sizes with APE:TI (similar to DarthMod)?

Yes you can. To do this please navigate to the following directory (you may have to enable "show hidden files and folders" in the explorer folder view settings):



Windows Vista - C:\Users\USER NAME\AppData\Roaming\The Creative Assembly\Empire\scripts

Windows XP - C:\Documents and Settings\USER NAME\Application Data\The Creative Assembly\Empire\scripts



Now, open the file called preferences.empire_script.txt and change the value campaign_unit_multiplier to anything you like (huge is 1). Make sure you only change the numerical value and leave the semi-colon at the end of the line intact. Also please set the preferences file to read-only (right-click -> preferences) so that the game won't overwrite your setting every time you change something in the menu. Alternatively create a file called user.empire_script.txt and copy the line into it, this will override the setting in preferences.



Common problems



The advisor pops up but doesn't display any text

If this happens you have a conflicting localisation.loc file somewhere in your data folder. Please make sure to have no other mods installed, or at least none with a localisation file



My game crashes at game start or randomly

First of all, make sure you remove your user.empire_script.txt by enabling "show hidden files and folders" in Windows Explorer's folder view options and navigating to the following directory (choose the one that applies to you):



Windows Vista - C:\Users\USER NAME\AppData\Roaming\The Creative Assembly\Empire\scripts

Windows XP - C:\Documents and Settings\USER NAME\Application Data\The Creative Assembly\Empire\scripts



If you are positive there is no file of that name in this folder, check if you updated your display drivers lately. There have been reports of the latest NVidia drivers breaking ETW so you might want to try to downgrade to a previous driver version.



Most crash bugs are, however, related to the game core and not due to the mod. If you experience a reproducible crash on turn end, try disabling "Show CPU moves" or enable "debug_mode" at the bottom of your TI_prefs.lua to remove the fog of war and give us specific info about when the crash happens.





Confirmed Bugs/Issues



Resistance doesn't decrease for a long time in a conquered region but then it suddenly does and then stops again

This is a bug in the resistance system. Basically, there's maximum resistance, resistance and minimum resistance for each faction. On conquest resistance should be set to maximum resistance but it isn't so the resistance will go to the full 100 points while the maximum resistance requires the trait level not to go above a certain level (that depends on difficulty). This will be fixed in the next patch.



The Pirates are too strong

We already nerfed them but we shall see.


_________________________________________________________
" No hay nada mas seductor y esclavizante que la vida humana en el mar " Joseph Conrad

Raul47
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Re: A Proper Empire: Terra Incognita

Mensaje por Raul47 el Lun 31 Ago 2009 - 17:08

Alguien ha probado el mod ?

Esque si no veo imágenes del juego ni entiendo muy bien la información...

Cual es el link del post oficial?


_________________________________________________________
Para ganar una batalla no importa la inferioridad numérica sino el espíritu de tus hombres.

Beneker
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Re: A Proper Empire: Terra Incognita

Mensaje por Beneker el Lun 31 Ago 2009 - 18:12

Aquí tienes:

[Tienes que estar registrado y conectado para ver este vínculo]

saludos


_________________________________________________________
" No hay nada mas seductor y esclavizante que la vida humana en el mar " Joseph Conrad

Raul47
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Nombre : Raúl P.A.
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Re: A Proper Empire: Terra Incognita

Mensaje por Raul47 el Mar 1 Sep 2009 - 11:25

Gracias por el link Beneker


_________________________________________________________
Para ganar una batalla no importa la inferioridad numérica sino el espíritu de tus hombres.

Von DrekcZ
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Re: A Proper Empire: Terra Incognita

Mensaje por Von DrekcZ el Dom 15 Ago 2010 - 2:29

QUE ES ESO?
ALGO SOBRE COLONIZACION DE LLANURAS

Contenido patrocinado

Re: A Proper Empire: Terra Incognita

Mensaje por Contenido patrocinado Hoy a las 8:54


    Fecha y hora actual: Jue 8 Dic 2016 - 8:54