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The Italian Wars - Ultimate (Battle Beta)

Lun 14 Nov 2016 - 16:30 por Miguel80tp

The Italian Wars - Ultimate (Battle Beta)



Lanzada la beta del futuro Italian Wars - Ultimate. Se han añadido varias facciones nuevas, junto con una revisión completa de todas las estadísticas de las unidades. También se han agregado nuevos sonidos y música que proporcionan una sensación completamente nueva y un ambiente renacentista.

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Third Age: Total War Submod - AOR 2.1 Released!

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Nickolea
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Ubicación : Argentina
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Third Age: Total War Submod - AOR 2.1 Released!

Mensaje por Nickolea el Mar 2 Oct 2012 - 21:08

AOR mod v2.2


Well met fellow players! Today I'd like to present you my submod for Third Age 3.2, based on the excellent FROGS by David93, and in turn on many of those mods that FROGS is based on. The mod focuses on bug fixing, adding content and balancing.

so whats new in 2.2 compared to 1.3?
- Completely reworked AOR system:
1. The way culture works has been changed, you need to build up your own culture now to recruit foreign units
2. All factions now recruit their own units faster in home territory, but slower in foreign territory
3. You will recruit foreign units much slower than the faction who owns them
4. Recruitment in general has been streamlined
- New units
- The Heirs of Isildor mod has been added, credits to Smoesville
- Various balancing changes, Harad and the Ered Luin dwarfs got nerfed, they had been to strong since they border the map
- Fixed missing unit cards and other smaller stuff
- bugfixing



What does this do that vanilla 3.2 doesn't? The features in a nutshell:
- a new Area of Recruitment system has been added, now most militia and noble units can only be recruited in a factions home territory, only professionals and semi-professionals can be recruited everywhere, also there are many more units specific to certain regions - check the region and barracks buildings for information if any special units can be recruited in a region
- 4 new factions (dunland, lorien, ered luin, anduin vale)
- a massive number of new units, many of them AOR units
- new regions
- complete rebalancing of all units in the game, see this thread for a general idea how they are balanced
- the most excellent AUI mod has been added, credits to cedric37
- completely rebalanced building tree
- dunland, harad and rhun get their own cultures
- better balancing of the factions on the campaign map - it often will happen that by as late as turn 70 no faction is getting the upper hand (if the player isn't doing just that of course)
- you can revive Arnor, even if Aragorn dies, credits to Smoesville
- some other minor changes

Download links:
[Tienes que estar registrado y conectado para ver este vínculo]
patch 2.2:
[Tienes que estar registrado y conectado para ver este vínculo]
(not save game compatible - check the install instructions if you want to complete an old savegame!)

installation instructions:
- download and install FROGS (if you have installed an earlier version of my mod, you don't need to do this)
- copy the content of the aor folder into the third age folder and agree to replace all files (if you are NOT asked to overwrite files, you are doing it wrong!)
- do the same with patch 2.2 (again: if you are NOT asked to overwrite files, you are doing it wrong!)
(attention: if you want to complete an earlier campaign of my submod, delete the map.rwm file IN THE FILES OF AOR 2.0 AND THE PATCH, before you copy them over the old version!)

IMPORTANT, if you are having CTDs when starting a battle:
please delete descr_geography_new.db and descr_geography_new.txt in your data folder
if that doesn't help:
turn off the automatic daylight savings, this is a vanilla bug that is causing trouble for some people


to-do list for future versions:
- fix any CTDs that people might discover
- some unit descriptions are no longer accurate ( a few buildings too)
- a few of the new units are still incomplete - they are coded in but have placeholder models and descriptions, you might only notice them if you play eriador


Link a TWC: [Tienes que estar registrado y conectado para ver este vínculo]

Thron
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Re: Third Age: Total War Submod - AOR 2.1 Released!

Mensaje por Thron el Vie 5 Oct 2012 - 21:34

No se si me estoy equivocando pero,¿el FROGS 2.1 y este tienen algo que ver?

Por cierto el FROGS 2.1 ,aunque no esta del todo terminado,lo aconsejo por el mapa y las facciones que salen en el.

Nickolea
Caballero
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Ubicación : Argentina
Edad : 17
Fecha de inscripción : 03/08/2011
Cantidad de envíos : 992
Reputación : 155

Re: Third Age: Total War Submod - AOR 2.1 Released!

Mensaje por Nickolea el Vie 5 Oct 2012 - 23:39

Thron escribió:No se si me estoy equivocando pero,¿el FROGS 2.1 y este tienen algo que ver?

Por cierto el FROGS 2.1 ,aunque no esta del todo terminado,lo aconsejo por el mapa y las facciones que salen en el.

Creo que no tienen nada que ver. Pero me puedo equivocar.
Un saludo! Smile

Beneker
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Re: Third Age: Total War Submod - AOR 2.1 Released!

Mensaje por Beneker el Lun 8 Oct 2012 - 19:01

¿Recomiendas el minimod?


saludos


_________________________________________________________
" No hay nada mas seductor y esclavizante que la vida humana en el mar " Joseph Conrad

Nickolea
Caballero
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Ubicación : Argentina
Edad : 17
Fecha de inscripción : 03/08/2011
Cantidad de envíos : 992
Reputación : 155

Re: Third Age: Total War Submod - AOR 2.1 Released!

Mensaje por Nickolea el Lun 8 Oct 2012 - 19:04

Beneker escribió:¿Recomiendas el minimod?


saludos

Si quieres ver un poco mas de variedad en el TATW, sí, te lo recomiendo.
Saludos

Thron
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Re: Third Age: Total War Submod - AOR 2.1 Released!

Mensaje por Thron el Lun 5 Ago 2013 - 22:39

Los enlaces se han caído...me he dado un vuelta por TW Center y lo mismo.
Si alguien lo bajo en su momento que ponga algún link para que podamos bajarlo

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Re: Third Age: Total War Submod - AOR 2.1 Released!

Mensaje por Contenido patrocinado Hoy a las 1:21


    Fecha y hora actual: Sáb 3 Dic 2016 - 1:21