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The Italian Wars - Ultimate (Battle Beta)

Lun 14 Nov 2016 - 16:30 por Miguel80tp

The Italian Wars - Ultimate (Battle Beta)



Lanzada la beta del futuro Italian Wars - Ultimate. Se han añadido varias facciones nuevas, junto con una revisión completa de todas las estadísticas de las unidades. También se han agregado nuevos sonidos y música que proporcionan una sensación completamente nueva y un ambiente renacentista.

Más información // Fuente original



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Europa Barbarorum 2

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Re: Europa Barbarorum 2

Mensaje por Beneker el Jue 16 Jul 2009 - 23:34

The Battlefield




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We hope you have enjoyed this preview of some of the new units that will be available in North Africa.



Please note that unless stated otherwise, ALL pictures, names, and descriptions shown in our previews are works in progress. We continue to improve on all parts of EB, and we will continue to do so long after our initial release.





Many thanks to Bwian, who was the mastermind behind bringing chariots into the MTW2 engine. His work and his models have been an incredible help. We would also like to offer our thanks to KnightErrant whose work on developing the tools to import/export animations and models has made all of this possible.



Since some areas where these news items are posted cannot handle wide images, we appreciate your restraint from quoting full-size images.



As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:



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We give special thanks to [Tienes que estar registrado y conectado para ver este vínculo] and [Tienes que estar registrado y conectado para ver este vínculo] that provides us with a simple, foolproof, and free way to show you all these pictures each week.



Have a great day!


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Sacro
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Re: Europa Barbarorum 2

Mensaje por Sacro el Vie 17 Jul 2009 - 1:05

sin lugar a dudas este mod sera la mejor modificacion del medieval 2, sera como jugar al EB1 del rome pero con los graficazos del medieval2, cuando me entere me quede flipao, espero que no falte mucho... no tardaran mas de 6 meses en terminarlo no?¿

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Re: Europa Barbarorum 2

Mensaje por Lethkorias el Campeon el Sáb 18 Jul 2009 - 11:48

sinceramente no lo se pero tiene una pintaza...deseandolo estoy!! (aun mas si contiene retrofit, eso puede ser ya...)

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Re: Europa Barbarorum 2

Mensaje por (HG)LordKoal el Sáb 15 Ago 2009 - 1:47



Greetings Europa Barbarorum fans.

Today, we are proud to present the mighty Senatvs Popvlvsqve Romanvs. In our first preview of this faction, we will give you a taste of the revamped offices that your family members will aspire to, if they possess the required aptitudes and ambition to follow the Cursus Honorum. Secondly, we will show you the new coloniae system through which the Romani will recruit their mighty legions outside their homelands, and bring conquered populations under the Pax Romana. We will show you some strategy map models that will be used to represent the major population centres for this faction. And for the grand finale, you will see some of the actual equipment used by the Camillan unit roster. However, we won't tell you which unit uses what; you will have to guess as to which helmet or cuirass corresponds to which unit. Finally, we will display a signature banner through which you will be able to show your support for Europa Barbarorum II.



Europa Barbarorum and the Romani team are pleased to announce an updated Romani office system, with improvements made possible by the expanded traiting and scripting capabilities of MIITW: Kingdoms. New features will include:

I) New offices: Propraetor and Proconsul.
II) Extensive player control over when eligible characters serve major magistracies.
III) Enhanced realism: candidates for major magistracies must be present in Rome in order be elected to office.
IV) Imperium: the offices of Praetor and Consul and the corresponding pro-magistries will be invested with imperium, permitting office holders to legally command Roman armies. Characters who do not have imperium and who attack enemy forces will suffer combat-related penalties.
V) Age-appropriate offices: this is for characters entering the game via adoption or marriage. For example, a character entering the game in his 40s will have already served as Praetor.

Roman Elections
In EB II, we will require characters to be present in Rome in order to be candidates for the offices of Tribunus Plebis, Aedilis, Praetor, Consul, and Censor. For each of these offices, characters will receive a trait signalling to the player that the character is considered eligible to run for election. If an eligible character is present in Rome at the beginning of the spring turn, he will be considered a candidate for office. The player will then be asked to offer support for each candidate by selecting him, though the player may only support as many candidates as there are offices. Characters receiving support will have an excellent chance of election, though success is not guaranteed.

Roman Offices
All Roman offices now have minimum age requirements. A few have undergone minor changes and we have introduced the new offices of Propraetor and Proconsul. The complete list of EB II Roman offices below describes the new offices and updates those carried over from EB I.

Tribunus Militum (Junior Military Tribune)
Characters will serve a year as Tribunus Militum between the ages of 22 and 26. Fourteen junior and ten senior military tribunes provided the senior officers of the four urban legions, reporting directly to the consul or legion commander.

Quaestor
Characters become eligible for the office of Quaestor at age 27. Quaestors serving in Rome were responsible for the aerarium or treasury, and those serving in the provinces assisted the consuls or promagistrates. The term of office was one year.

Tribunus Plebis (Tribune of the people)
Especially because the duties of the plebeian tribunes required them to stay in the city of Rome, EB2 will require candidates for Tribunus Plebis to be present in Rome in order to be elected. Characters must be in their early 30s to become eligible for this office. The ten tribunes of the people served for one year. They presided over the plebeian assembly, introduced legislation, and had the power to veto the actions of any magistrate except a dictator.

Aedilis Curulis (Curule Aedile) and Aedilis Plebis (Plebeian Aedile)
Again, particularly because these offices were served in Rome, candidates must be present in Rome to be elected. A character must have reached his early 30s to become eligible for this office, and plebeian characters will now be eligible for Aedilis Curulis. During their one-year terms, the aediles were charged with overseeing the temples and markets of the city of Rome and organising festivals and games.

Praetor
A character must be present in Rome to be elected Praetor. A praetor was responsible for the administration of justice in his province and had imperium, giving him the legal authority to command Roman armies. The praetor's term of office was one year.

Propraetor
At the end of his term, a praetor's imperium will be extended, allowing him to continue in command for two or more years. A character's imperium expires at the end of his term as Propraetor. A propraetor had the same duties as the praetor in addition to, or in the absence of, his replacement. The term of office of a propraetor was indefinite.

Consul
A character must be present in Rome to be elected Consul and must be in his later 30s or older. A consul holds imperium. The consul's chief duties in his one year term were raising and commanding Roman armies.

Proconsul
At the end of his term, a consul's imperium will be extended, allowing him to continue in command for several more years. A character's imperium expires at the end of his term as Proconsul. A proconsul carried out the same duties he had as Consul, usually when no new consul was assigned his province. The term of office of a proconsul was indefinite.

Censor
A character entering his late 40s may become eligible for the office of Censor, and must be present in Rome in order to be elected. The censors selected the members of the Senate, contracted public works projects, and conducted a census which determined a citizen's taxes and military responsibilities. Two censors were elected approximately every five years and typically served for 18 months.



Roman Colonisation

The Romans, as they subdued the Italian peoples successively in war, used to seize a part of their lands and build towns there, or enrol colonists of their own to occupy those already existing, and their idea was to use these as outposts; but of the land acquired by war they assigned the cultivated part forthwith to the colonists, or sold or leased it.

-Appian (Civil War 1.1.7)

Coloniae
One of the most important features of Roman expansion was colonisation. As Appian says, a portion of a defeated enemy's land was often confiscated by the Roman state. Some of this land was used to establish coloniae (colonies), usually well fortified, located at strategic points, and intended to secure the frontier. Colonies required good communications with Rome, so coloniae were located on good roads; if a suitable road didn't exist, one was built. Until the early 2nd century BC, Romans who joined coloniae became Latins. By 272 BC, most of Rome's Latin allies were colonists, and probably made the largest allied contribution to Roman armies. In the early 2nd century, new Roman colonists usually retained their citizenship, but the coloniae themselves remained essentially unchanged. About 56 Latin and citizen coloniae had been founded by the end of the 2nd century BC.

Coloniae Militares
The advent of the professional armies of the late republic caused an important change in the nature of Roman coloniae. The primary purpose of colonisation shifted from providing frontier defence to providing for the secure retirement of the professional army's landless soldiers. The civil wars of this period required the recruitment of huge numbers of legionaries and consequently a large number of coloniae militares. Roughly 180 were founded from the time of Marius through the reign of Augustus. Of these, 70 were founded in Italy, but for the first time large numbers of coloniae were also founded abroad: in Spain (26), Africa (23), Asia Minor (14), Gaul (13), and Mauretania (12).

Colonisation of all types placed hundreds of thousands of Romans on originally hostile territory. Over time, these colonists helped to extend Roman control over the conquered regions they occupied. They also introduced the natives to the Latin language, Roman law and administration, and the privileges of Latin and Roman citizenship.

Coloniae in EB II
The colonia building will become an important part of the game for the Romani faction. The first level will represent the first colony founded in a region and higher levels will represent the foundation of additional coloniae.

I) It will allow recruitment of Roman factional troop types with a low replenishment rate.
II) The colonia will gradually increase the percentage of the city-state religion in a region.
III) Each level of the colonia building permits the city-state religion to rise to a progressively higher value.

Historically, foundation of coloniae was dependent on a supply of willing colonists. Consequently, coloniae will only become available for construction or upgrade periodically. The construction of coloniae will only be possible in provinces that already have a road or port.

Later in the game, when the professional army has been established, an unlimited number of coloniae militares will become available. However, it will also become necessary to build them in order to continue recruiting factional troops from any source. Coloniae militares serve as a source of recruitment for factional troops and will be the only source of recruitment for Evocatae.



[]Aba has been working very hard on some strat map models for the Romani. His first assignment were the Romani settlements, and the results are already astounding! Take a look at some of the models and skins he made for Europa Barbarorum II:

Village:


Town:


Large Town:


City:


Large City:


Huge City:



Detail of the triple arch in the Large and Huge City models.


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Re: Europa Barbarorum 2

Mensaje por (HG)LordKoal el Sáb 15 Ago 2009 - 1:51



We are very proud to show part of the amazing panoply that the Roman legions will carry into battle in Europa Barbarorum II. With this equipment, the Romani won over Pyrrhos and secured their dominion on the Italian Peninsula. They fought and defeated Carthago during the First Punic War, conquering Sicilia, Corsica and Sardinia. And they also subjugated Gallia Cisalpina, marking the decline of Celtic power in Italy. Will you repeat their historic conquests, or splinter their shields, shatter their armour and bend their swords as one of Rome's enemies?

However, we won't tell you all the information relating to these weapons and armour. You will have to guess either the name of the specific equipment, or its bearer, or both, in five different questions!

So, what do you get if these questions are answered correctly? Well, if the community is able to answer all five questions correctly, we will reveal an image showing the full panoply of a Romani cavalry unit.

And believe us, it is worth it!

A partir de Aqui es un juego que proponen a los foreros


Rules:

a) There is no need to be the same person to answer all five correctly (for instance, if someone answers I-III correctly, and someone else answers IV correctly, and a third answers II-V correctly, despite individuals having wrong answers alongside good ones, then the prize will be given regardless). The quiz is directed at the community, because the prize will be for the community.

b) Every person can try to answer all questions, but each person can only have one final answer for each question (for instance, you can't answer question X with "it's either a classical hoplite or an iphicratean hoplite"). In case of multiple answers for one question, your last answer will be considered your final answer.

c) You have only got 48 hours, counting from the minute this preview is posted, to guess all five correctly. If there's no success, you will have to wait until the next Romani preview.:grin:

Good luck!

These helmets belong to a single unit that belongs to the Roman army of the Camillan period:

I) Can you guess to whom they belong?




These weapons belong to a Roman triarius of the Camillan period. We can see in the background the spear this unit uses, called hasta. But we also see three sword types displayed on the foreground:

II) Can you guess what the name is for each of those swords, as well as their provenance?



These shields belong to various Camillan units. A couple are round and heavy, made of hard timber, covered in bronze, and measure 88 cm in diameter; another couple are oval, provide superb protection from neck to foot, and are 107 cm long; and the last couple are quite unique: being round and relatively small, they are built of wood and covered in leather, and range from 60 to 85 cm in diameter:

III) What did the Romans call each of these three shield types??

Also, each of these shields types are used by different units:

IV) Can you guess to whom they belong?



In the following image there are thirteen different helmets on display that belong to two Roman units from the Camillan period. The eight in the upper left part of the screen belong to one unit, while the other five in the lower right part of the screen belong to another:

V) Can you guess which helmet corresponds to which unit?





We have got a new signature banner for you! Now you can show your support for Europa Barbarorum II styling a new Romani signature banner, made by Teleklos Archelaou.

Small banner:


... which you can use alongside the other two revealed factions' banners for EB II::




We hope you have enjoyed this preview of some of this faction's features and graphic art. And stay tuned, for this is only the first preview for the Romani! In our next installment, we will show you screenshots of Romani units in battle, and perhaps a bit more.

Please note that unless stated otherwise, ALL pictures, names, and descriptions shown in our previews are works in progress. We continue to improve on all parts of EB II, and we will continue to do so long after our initial release.

Since some areas where these news items are posted cannot handle wide images, we appreciate your restraint from quoting full-size images.

As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:

[Tienes que estar registrado y conectado para ver este vínculo]

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Credits are due to the Romani team for this preview. We give special thanks to Atilius for the text work on the "Offices" and "Coloniae" chapters; []Aba for the strat map settlements skins and models; Tux, JMRC and Martelus Flavius for the unit models; Martelus Flavius for the unit skins; Teleklos Archelaou for the sig banners and this preview's artwork; and I Am Herenow for spelling and grammar correction.

We give special thanks to Imagehost, that provides us with a simple, foolproof, free and secure way to show you all these pictures.

Have a great day!

Regards,

The Europa Barbarorum team.


Enlace para google traductor
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DWarrior
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Re: Europa Barbarorum 2

Mensaje por DWarrior el Sáb 15 Ago 2009 - 1:57

Gran aporte Lord Smile


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En la guerra cualquier bando puede salir victorioso, mas no han ganado, pues todos han perdido.

Beneker
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Re: Europa Barbarorum 2

Mensaje por Beneker el Sáb 15 Ago 2009 - 2:36

Tiene una pinta estupenda.

saludos


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" No hay nada mas seductor y esclavizante que la vida humana en el mar " Joseph Conrad

Balduino IV
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Re: Europa Barbarorum 2

Mensaje por Balduino IV el Vie 25 Sep 2009 - 18:27

Pedazo de mod este,alguien podria postear el progreso de este mod¿?


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Aquel que no vea que en la Tierra se está llevando a cabo una gran empresa, un importante plan en el cual colaboramos como siervos fieles, está ciego

hereje
Rumor...
Rumor...

Rasgos :


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Re: Europa Barbarorum 2

Mensaje por hereje el Dom 25 Oct 2009 - 22:27

SUPER PREVIEW DE LOS GETAS REALIZADO!!

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Pukin
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Re: Europa Barbarorum 2

Mensaje por Pukin el Dom 25 Oct 2009 - 22:45

Realmente impresionante.


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Only the dead have seen the end of war
Sólo los muertos han visto el final de la guerra.
Platón

Werety
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Re: Europa Barbarorum 2

Mensaje por Werety el Dom 25 Oct 2009 - 23:10

espero que salga ya

hereje
Rumor...
Rumor...

Rasgos :


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Re: Europa Barbarorum 2

Mensaje por hereje el Dom 25 Oct 2009 - 23:52

Al ritmo que van calculo que lo sacarán en 1 año aprox, para navidades del 2010.


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Victor96
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Re: Europa Barbarorum 2

Mensaje por Victor96 el Lun 26 Oct 2009 - 6:35

no lo diras en serio 1 año?


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Hay dos clases de personas:

Las que se detienen y dan la vuelta cuando alguien grita ¡gilipollas! en la calle, y las que siguen su camino. Las que se paran son gilipollas.

Lethkorias el Campeon
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Re: Europa Barbarorum 2

Mensaje por Lethkorias el Campeon el Jue 29 Oct 2009 - 21:37

yo lo quiero YA...YAAAAAAAAAAAAAAAAAAAAAAAAAAAAA :shothead

Pukin
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Re: Europa Barbarorum 2

Mensaje por Pukin el Jue 29 Oct 2009 - 23:16

Hereje, por retrasos betas etc. yo le echaria otros 3 o 4 meses mas.
No demos expectativas con las fechas ante un mod tan grandioso y esperado como este para luego liarla. Mad


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Only the dead have seen the end of war
Sólo los muertos han visto el final de la guerra.
Platón

Contenido patrocinado

Re: Europa Barbarorum 2

Mensaje por Contenido patrocinado Hoy a las 10:52


    Fecha y hora actual: Dom 11 Dic 2016 - 10:52