Greetings Europa Barbarorum fans.
Today, we are proud to present the mighty Senatvs Popvlvsqve Romanvs. In our first preview of this faction, we will give you a taste of the revamped offices that your family members will aspire to, if they possess the required aptitudes and ambition to follow the Cursus Honorum. Secondly, we will show you the new coloniae system through which the Romani will recruit their mighty legions outside their homelands, and bring conquered populations under the Pax Romana. We will show you some strategy map models that will be used to represent the major population centres for this faction. And for the grand finale, you will see some of the actual equipment used by the Camillan unit roster. However, we won't tell you which unit uses what; you will have to guess as to which helmet or cuirass corresponds to which unit. Finally, we will display a signature banner through which you will be able to show your support for Europa Barbarorum II.
Europa Barbarorum and the Romani team are pleased to announce an updated Romani office system, with improvements made possible by the expanded traiting and scripting capabilities of MIITW: Kingdoms. New features will include:
I) New offices
: Propraetor and Proconsul.
II) Extensive player control
over when eligible characters serve major magistracies.
III) Enhanced realism:
candidates for major magistracies must be present in Rome in order be elected to office.
the offices of Praetor and Consul and the corresponding pro-magistries will be invested with imperium, permitting office holders to legally command Roman armies. Characters who do not have imperium and who attack enemy forces will suffer combat-related penalties.
V) Age-appropriate offices
: this is for characters entering the game via adoption or marriage. For example, a character entering the game in his 40s will have already served as Praetor. Roman Elections
In EB II, we will require characters to be present in Rome in order to be candidates for the offices of Tribunus Plebis, Aedilis, Praetor, Consul, and Censor. For each of these offices, characters will receive a trait signalling to the player that the character is considered eligible to run for election. If an eligible character is present in Rome at the beginning of the spring turn, he will be considered a candidate for office. The player will then be asked to offer support for each candidate by selecting him, though the player may only support as many candidates as there are offices. Characters receiving support will have an excellent chance of election, though success is not guaranteed. Roman Offices
All Roman offices now have minimum age requirements. A few have undergone minor changes and we have introduced the new offices of Propraetor and Proconsul. The complete list of EB II Roman offices below describes the new offices and updates those carried over from EB I. Tribunus Militum
(Junior Military Tribune)
Characters will serve a year as Tribunus Militum between the ages of 22 and 26. Fourteen junior and ten senior military tribunes provided the senior officers of the four urban legions, reporting directly to the consul or legion commander. Quaestor
Characters become eligible for the office of Quaestor at age 27. Quaestors serving in Rome were responsible for the aerarium or treasury, and those serving in the provinces assisted the consuls or promagistrates. The term of office was one year. Tribunus Plebis
(Tribune of the people)
Especially because the duties of the plebeian tribunes required them to stay in the city of Rome, EB2 will require candidates for Tribunus Plebis to be present in Rome in order to be elected. Characters must be in their early 30s to become eligible for this office. The ten tribunes of the people served for one year. They presided over the plebeian assembly, introduced legislation, and had the power to veto the actions of any magistrate except a dictator. Aedilis Curulis
(Curule Aedile) and Aedilis Plebis (Plebeian Aedile)
Again, particularly because these offices were served in Rome, candidates must be present in Rome to be elected. A character must have reached his early 30s to become eligible for this office, and plebeian characters will now be eligible for Aedilis Curulis. During their one-year terms, the aediles were charged with overseeing the temples and markets of the city of Rome and organising festivals and games. Praetor
A character must be present in Rome to be elected Praetor. A praetor was responsible for the administration of justice in his province and had imperium, giving him the legal authority to command Roman armies. The praetor's term of office was one year. Propraetor
At the end of his term, a praetor's imperium will be extended, allowing him to continue in command for two or more years. A character's imperium expires at the end of his term as Propraetor. A propraetor had the same duties as the praetor in addition to, or in the absence of, his replacement. The term of office of a propraetor was indefinite. Consul
A character must be present in Rome to be elected Consul and must be in his later 30s or older. A consul holds imperium. The consul's chief duties in his one year term were raising and commanding Roman armies. Proconsul
At the end of his term, a consul's imperium will be extended, allowing him to continue in command for several more years. A character's imperium expires at the end of his term as Proconsul. A proconsul carried out the same duties he had as Consul, usually when no new consul was assigned his province. The term of office of a proconsul was indefinite. Censor
A character entering his late 40s may become eligible for the office of Censor, and must be present in Rome in order to be elected. The censors selected the members of the Senate, contracted public works projects, and conducted a census which determined a citizen's taxes and military responsibilities. Two censors were elected approximately every five years and typically served for 18 months. Roman Colonisation
The Romans, as they subdued the Italian peoples successively in war, used to seize a part of their lands and build towns there, or enrol colonists of their own to occupy those already existing, and their idea was to use these as outposts; but of the land acquired by war they assigned the cultivated part forthwith to the colonists, or sold or leased it. -Appian (Civil War 1.1.7) Coloniae
One of the most important features of Roman expansion was colonisation. As Appian says, a portion of a defeated enemy's land was often confiscated by the Roman state. Some of this land was used to establish coloniae (colonies), usually well fortified, located at strategic points, and intended to secure the frontier. Colonies required good communications with Rome, so coloniae were located on good roads; if a suitable road didn't exist, one was built. Until the early 2nd century BC, Romans who joined coloniae became Latins. By 272 BC, most of Rome's Latin allies were colonists, and probably made the largest allied contribution to Roman armies. In the early 2nd century, new Roman colonists usually retained their citizenship, but the coloniae themselves remained essentially unchanged. About 56 Latin and citizen coloniae had been founded by the end of the 2nd century BC. Coloniae Militares
The advent of the professional armies of the late republic caused an important change in the nature of Roman coloniae. The primary purpose of colonisation shifted from providing frontier defence to providing for the secure retirement of the professional army's landless soldiers. The civil wars of this period required the recruitment of huge numbers of legionaries and consequently a large number of coloniae militares. Roughly 180 were founded from the time of Marius through the reign of Augustus. Of these, 70 were founded in Italy, but for the first time large numbers of coloniae were also founded abroad: in Spain (26), Africa (23), Asia Minor (14), Gaul (13), and Mauretania (12).
Colonisation of all types placed hundreds of thousands of Romans on originally hostile territory. Over time, these colonists helped to extend Roman control over the conquered regions they occupied. They also introduced the natives to the Latin language, Roman law and administration, and the privileges of Latin and Roman citizenship. Coloniae in EB II
The colonia building will become an important part of the game for the Romani faction. The first level will represent the first colony founded in a region and higher levels will represent the foundation of additional coloniae. I)
It will allow recruitment of Roman factional troop types with a low replenishment rate. II)
The colonia will gradually increase the percentage of the city-state religion in a region. III)
Each level of the colonia building permits the city-state religion to rise to a progressively higher value.
Historically, foundation of coloniae was dependent on a supply of willing colonists. Consequently, coloniae will only become available for construction or upgrade periodically. The construction of coloniae will only be possible in provinces that already have a road or port.
Later in the game, when the professional army has been established, an unlimited number of coloniae militares will become available. However, it will also become necessary to build them in order to continue recruiting factional troops from any source. Coloniae militares serve as a source of recruitment for factional troops and will be the only source of recruitment for Evocatae.
Aba has been working very hard on some strat map models for the Romani. His first assignment were the Romani settlements, and the results are already astounding! Take a look at some of the models and skins he made for Europa Barbarorum II:
Village:Town:Large Town:City:Large City:Huge City:Detail of the triple arch in the Large and Huge City models.